Though I stopped playing the game halfway through its first act, I was not done with Snatcher. Moreso than any other game I’ve played, Snatcher is a bundle of beautiful and idiotic contradictions - a flawed gem that frustrates at nearly every turn, but still has so much more to offer than fifty percent of the “better” games released today. Thusly, I set out to play a game that might well combine one of my favorite films of all time with one of my favorite game designers.Īnd I stopped playing after about three hours, because I hated it. ![]() I’d been aware of Snatcher for some time, but not owning a Sega CD nor being of an inclination to NOT emulate it, my knowledge of this cyberpunk detective story did not extend beyond “ Blade Runner by way of Kojima.” I know it’s something of a cult classic around these parts, but I did not know why. ![]() ![]() It was, I thought, high time to remedy that. After finishing Metal Gear Solid 2 for the umpteenth time, I had a sudden realization - as much as I loved Hideo Kojima, I had never completed a single game he’d worked on that did not have the words “gear,” “solid,” or “metal” in the title.
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